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[update] 增加STM32智慧宿舍基础代码
This commit is contained in:
21
firmware/stm32/smart_dormitory/User/MultiButton/LICENSE
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21
firmware/stm32/smart_dormitory/User/MultiButton/LICENSE
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MIT License
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Copyright (c) 2018 Zibin Zheng
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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120
firmware/stm32/smart_dormitory/User/MultiButton/README.md
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120
firmware/stm32/smart_dormitory/User/MultiButton/README.md
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# MultiButton
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## 简介
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MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。
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## 使用方法
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1.先申请一个按键结构
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```c
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struct Button button1;
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```
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2.初始化按键对象,绑定按键的GPIO电平读取接口**read_button_pin()** ,后一个参数设置有效触发电平
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```c
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button_init(&button1, read_button_pin, 0);
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```
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3.注册按键事件
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```c
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button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler);
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button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler);
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...
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```
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4.启动按键
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```c
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button_start(&button1);
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```
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5.设置一个5ms间隔的定时器循环调用后台处理函数
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```c
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while(1) {
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...
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if(timer_ticks == 5) {
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timer_ticks = 0;
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button_ticks();
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}
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}
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```
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## 特性
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MultiButton 使用C语言实现,基于面向对象方式设计思路,每个按键对象单独用一份数据结构管理:
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```c
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struct Button {
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uint16_t ticks;
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uint8_t repeat: 4;
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uint8_t event : 4;
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uint8_t state : 3;
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uint8_t debounce_cnt : 3;
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uint8_t active_level : 1;
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uint8_t button_level : 1;
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uint8_t (*hal_button_Level)(void);
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BtnCallback cb[number_of_event];
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struct Button* next;
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};
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```
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这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。
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## 按键事件
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事件 | 说明
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---|---
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PRESS_DOWN | 按键按下,每次按下都触发
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PRESS_UP | 按键弹起,每次松开都触发
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PRESS_REPEAT | 重复按下触发,变量repeat计数连击次数
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SINGLE_CLICK | 单击按键事件
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DOUBLE_CLICK | 双击按键事件
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LONG_PRESS_START | 达到长按时间阈值时触发一次
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LONG_PRESS_HOLD | 长按期间一直触发
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## Examples
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```c
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#include "button.h"
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struct Button btn1;
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int read_button1_GPIO()
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{
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return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
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}
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int main()
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{
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button_init(&btn1, read_button1_GPIO, 0);
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button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
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button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
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button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
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button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
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button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
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button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
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button_attach(&btn2, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
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button_start(&btn1);
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//make the timer invoking the button_ticks() interval 5ms.
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//This function is implemented by yourself.
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__timer_start(button_ticks, 0, 5);
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while(1)
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{}
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}
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void BTN1_PRESS_DOWN_Handler(void* btn)
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{
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//do something...
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}
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void BTN1_PRESS_UP_Handler(void* btn)
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{
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//do something...
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}
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...
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```
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@@ -0,0 +1,58 @@
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#include "multi_button.h"
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struct Button btn1;
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struct Button btn2;
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uint8_t read_button1_GPIO()
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{
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return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
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}
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uint8_t read_button2_GPIO()
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{
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return HAL_GPIO_ReadPin(B2_GPIO_Port, B2_Pin);
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}
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int main()
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{
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button_init(&btn1, read_button1_GPIO, 0);
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button_init(&btn2, read_button2_GPIO, 0);
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button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
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button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
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button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
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button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
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button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
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button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
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button_attach(&btn1, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
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button_attach(&btn2, PRESS_DOWN, BTN2_PRESS_DOWN_Handler);
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button_attach(&btn2, PRESS_UP, BTN2_PRESS_UP_Handler);
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button_attach(&btn2, PRESS_REPEAT, BTN2_PRESS_REPEAT_Handler);
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button_attach(&btn2, SINGLE_CLICK, BTN2_SINGLE_Click_Handler);
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button_attach(&btn2, DOUBLE_CLICK, BTN2_DOUBLE_Click_Handler);
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button_attach(&btn2, LONG_PRESS_START, BTN2_LONG_PRESS_START_Handler);
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button_attach(&btn2, LONG_PRESS_HOLD, BTN2_LONG_PRESS_HOLD_Handler);
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button_start(&btn1);
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button_start(&btn2);
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//make the timer invoking the button_ticks() interval 5ms.
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//This function is implemented by yourself.
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__timer_start(button_ticks, 0, 5);
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while(1)
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{}
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}
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void BTN1_PRESS_DOWN_Handler(void* btn)
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{
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//do something...
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}
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void BTN1_PRESS_UP_Handler(void* btn)
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{
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//do something...
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}
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...
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@@ -0,0 +1,37 @@
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#include "multi_button.h"
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struct Button btn1;
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uint8_t read_button1_GPIO()
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{
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return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
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}
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int main()
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{
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static uint8_t btn1_event_val;
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button_init(&btn1, read_button1_GPIO, 0);
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button_start(&btn1);
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//make the timer invoking the button_ticks() interval 5ms.
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//This function is implemented by yourself.
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__timer_start(button_ticks, 0, 5);
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while(1)
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{
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if(btn1_event_val != get_button_event(&btn1)) {
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btn1_event_val = get_button_event(&btn1);
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if(btn1_event_val == PRESS_DOWN) {
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//do something
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} else if(btn1_event_val == PRESS_UP) {
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//do something
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} else if(btn1_event_val == LONG_PRESS_HOLD) {
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//do something
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}
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}
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}
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}
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197
firmware/stm32/smart_dormitory/User/MultiButton/multi_button.c
Normal file
197
firmware/stm32/smart_dormitory/User/MultiButton/multi_button.c
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@@ -0,0 +1,197 @@
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/*
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* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
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* All rights reserved
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*/
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#include "multi_button.h"
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#define EVENT_CB(ev) if(handle->cb[ev])handle->cb[ev]((Button*)handle)
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//button handle list head.
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static struct Button* head_handle = NULL;
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/**
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* @brief Initializes the button struct handle.
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* @param handle: the button handle strcut.
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* @param pin_level: read the HAL GPIO of the connet button level.
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* @param active_level: pressed GPIO level.
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* @retval None
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*/
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void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
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{
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memset(handle, 0, sizeof(struct Button));
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handle->event = (uint8_t)NONE_PRESS;
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handle->hal_button_Level = pin_level;
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handle->button_level = handle->hal_button_Level();
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handle->active_level = active_level;
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}
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/**
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* @brief Attach the button event callback function.
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* @param handle: the button handle strcut.
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* @param event: trigger event type.
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* @param cb: callback function.
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* @retval None
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*/
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void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
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{
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handle->cb[event] = cb;
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}
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/**
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* @brief Inquire the button event happen.
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* @param handle: the button handle strcut.
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* @retval button event.
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*/
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PressEvent get_button_event(struct Button* handle)
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{
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return (PressEvent)(handle->event);
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}
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/**
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* @brief Button driver core function, driver state machine.
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* @param handle: the button handle strcut.
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* @retval None
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*/
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void button_handler(struct Button* handle)
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{
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uint8_t read_gpio_level = handle->hal_button_Level();
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//ticks counter working..
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if((handle->state) > 0) handle->ticks++;
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/*------------button debounce handle---------------*/
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if(read_gpio_level != handle->button_level) { //not equal to prev one
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//continue read 3 times same new level change
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if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
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handle->button_level = read_gpio_level;
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handle->debounce_cnt = 0;
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}
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} else { //leved not change ,counter reset.
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handle->debounce_cnt = 0;
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}
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/*-----------------State machine-------------------*/
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switch (handle->state) {
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case 0:
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if(handle->button_level == handle->active_level) { //start press down
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handle->event = (uint8_t)PRESS_DOWN;
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EVENT_CB(PRESS_DOWN);
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handle->ticks = 0;
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handle->repeat = 1;
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handle->state = 1;
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} else {
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handle->event = (uint8_t)NONE_PRESS;
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}
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break;
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case 1:
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if(handle->button_level != handle->active_level) { //released press up
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handle->event = (uint8_t)PRESS_UP;
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EVENT_CB(PRESS_UP);
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handle->ticks = 0;
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handle->state = 2;
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} else if(handle->ticks > LONG_TICKS) {
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handle->event = (uint8_t)LONG_PRESS_START;
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EVENT_CB(LONG_PRESS_START);
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handle->state = 5;
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}
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break;
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case 2:
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if(handle->button_level == handle->active_level) { //press down again
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handle->event = (uint8_t)PRESS_DOWN;
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EVENT_CB(PRESS_DOWN);
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handle->repeat++;
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EVENT_CB(PRESS_REPEAT); // repeat hit
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handle->ticks = 0;
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handle->state = 3;
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} else if(handle->ticks > SHORT_TICKS) { //released timeout
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if(handle->repeat == 1) {
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handle->event = (uint8_t)SINGLE_CLICK;
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EVENT_CB(SINGLE_CLICK);
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} else if(handle->repeat == 2) {
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handle->event = (uint8_t)DOUBLE_CLICK;
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EVENT_CB(DOUBLE_CLICK); // repeat hit
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}
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handle->state = 0;
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}
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break;
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case 3:
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if(handle->button_level != handle->active_level) { //released press up
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handle->event = (uint8_t)PRESS_UP;
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EVENT_CB(PRESS_UP);
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if(handle->ticks < SHORT_TICKS) {
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handle->ticks = 0;
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handle->state = 2; //repeat press
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} else {
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handle->state = 0;
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}
|
||||
}
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||||
break;
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case 5:
|
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if(handle->button_level == handle->active_level) {
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//continue hold trigger
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||||
handle->event = (uint8_t)LONG_PRESS_HOLD;
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EVENT_CB(LONG_PRESS_HOLD);
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||||
|
||||
} else { //releasd
|
||||
handle->event = (uint8_t)PRESS_UP;
|
||||
EVENT_CB(PRESS_UP);
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||||
handle->state = 0; //reset
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||||
}
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||||
break;
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||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Start the button work, add the handle into work list.
|
||||
* @param handle: target handle strcut.
|
||||
* @retval 0: succeed. -1: already exist.
|
||||
*/
|
||||
int button_start(struct Button* handle)
|
||||
{
|
||||
struct Button* target = head_handle;
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||||
while(target) {
|
||||
if(target == handle) return -1; //already exist.
|
||||
target = target->next;
|
||||
}
|
||||
handle->next = head_handle;
|
||||
head_handle = handle;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Stop the button work, remove the handle off work list.
|
||||
* @param handle: target handle strcut.
|
||||
* @retval None
|
||||
*/
|
||||
void button_stop(struct Button* handle)
|
||||
{
|
||||
struct Button** curr;
|
||||
for(curr = &head_handle; *curr; ) {
|
||||
struct Button* entry = *curr;
|
||||
if (entry == handle) {
|
||||
*curr = entry->next;
|
||||
// free(entry);
|
||||
} else
|
||||
curr = &entry->next;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief background ticks, timer repeat invoking interval 5ms.
|
||||
* @param None.
|
||||
* @retval None
|
||||
*/
|
||||
void button_ticks()
|
||||
{
|
||||
struct Button* target;
|
||||
for(target=head_handle; target; target=target->next) {
|
||||
button_handler(target);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
|
||||
* All rights reserved
|
||||
*/
|
||||
|
||||
#ifndef _MULTI_BUTTON_H_
|
||||
#define _MULTI_BUTTON_H_
|
||||
|
||||
#include "stdint.h"
|
||||
#include "string.h"
|
||||
|
||||
//According to your need to modify the constants.
|
||||
#define TICKS_INTERVAL 5 //ms
|
||||
#define DEBOUNCE_TICKS 3 //MAX 8
|
||||
#define SHORT_TICKS (300 /TICKS_INTERVAL)
|
||||
#define LONG_TICKS (1000 /TICKS_INTERVAL)
|
||||
|
||||
|
||||
typedef void (*BtnCallback)(void*);
|
||||
|
||||
typedef enum {
|
||||
PRESS_DOWN = 0,
|
||||
PRESS_UP,
|
||||
PRESS_REPEAT,
|
||||
SINGLE_CLICK,
|
||||
DOUBLE_CLICK,
|
||||
LONG_PRESS_START,
|
||||
LONG_PRESS_HOLD,
|
||||
number_of_event,
|
||||
NONE_PRESS
|
||||
}PressEvent;
|
||||
|
||||
typedef struct Button {
|
||||
uint16_t ticks;
|
||||
uint8_t repeat : 4;
|
||||
uint8_t event : 4;
|
||||
uint8_t state : 3;
|
||||
uint8_t debounce_cnt : 3;
|
||||
uint8_t active_level : 1;
|
||||
uint8_t button_level : 1;
|
||||
uint8_t (*hal_button_Level)(void);
|
||||
BtnCallback cb[number_of_event];
|
||||
struct Button* next;
|
||||
}Button;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level);
|
||||
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
|
||||
PressEvent get_button_event(struct Button* handle);
|
||||
int button_start(struct Button* handle);
|
||||
void button_stop(struct Button* handle);
|
||||
void button_ticks(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user