pc发布商品不显示IM

This commit is contained in:
2022-12-30 18:40:50 +08:00
parent 0dc3124bba
commit aaa2deef85
12 changed files with 96 additions and 93 deletions

View File

@@ -27,7 +27,7 @@ export default {
},
mutations: {
// 更新对话
UPDATE_DIALOGUE_MESSAGE(state, resource) {
UPDATE_DIALOGUE_MESSAGE (state, resource) {
state.records = [];
state.talk_type = parseInt(resource.talk_type);
state.receiver_id = parseInt(resource.receiver_id);
@@ -41,26 +41,26 @@ export default {
},
// 数组头部压入对话记录1494593861786271744 1494593778193793024
UNSHIFT_DIALOGUE(state, records) {
UNSHIFT_DIALOGUE (state, records) {
// console.log("%c 数组头部压入对话记录", "color:green");
// console.log("state", state);
// console.log("records", records);
if(state.records.length>0){
if (state.records.length > 0) {
state.records.unshift(...records);
}else{
} else {
state.records.push(...records);
}
console.log("最后的数据",state.records)
// console.log("最后的数据",state.records)
},
// 推送对话记录
PUSH_DIALOGUE(state, record) {
PUSH_DIALOGUE (state, record) {
state.records.push(record);
},
// 更新对话记录
UPDATE_DIALOGUE(state, resource) {
UPDATE_DIALOGUE (state, resource) {
for (let i in state.records) {
if (state.records[i].id === resource.id) {
Object.assign(state.records[i], resource);
@@ -70,11 +70,11 @@ export default {
},
// 删除对话记录
DELETE_DIALOGUE(state, index) {
DELETE_DIALOGUE (state, index) {
state.records.splice(index, 1);
},
BATCH_DELETE_DIALOGUE(state, ids) {
BATCH_DELETE_DIALOGUE (state, ids) {
ids.forEach((record_id) => {
let index = state.records.findIndex((item) => item.id == record_id);
if (index >= 0) state.records.splice(index, 1);
@@ -82,7 +82,7 @@ export default {
},
// 数组头部压入对话记录
SET_DIALOGUE(state, records) {
SET_DIALOGUE (state, records) {
state.records = records;
},
},

View File

@@ -21,6 +21,7 @@ const Talk = {
getters: {
// 过滤所有置顶对话列表
topItems: (state) => {
console.log(state.items, 'state.items');
return state.items.filter((item) => item.is_top == 1);
},
talkItems: (state) => {
@@ -38,18 +39,18 @@ const Talk = {
},
mutations: {
// 设置对话列表
SET_TALK_ITEMS(state, resource) {
SET_TALK_ITEMS (state, resource) {
console.log("设置对话列表", resource.items);
Vue.set(state,'items',resource.items)
Vue.set(state, 'items', resource.items)
},
// 更新对话节点
UPDATE_TALK_ITEM(state, resource) {
console.log("%c 更新对话节点", "color:#32c");
console.log("state", state);
console.log("resource", resource);
UPDATE_TALK_ITEM (state, resource) {
// console.log("%c 更新对话节点", "color:#32c");
// console.log("state", state);
// console.log("resource", resource);
console.log("%c 更新对话节点结束", "color:#32c",state.items);
// console.log("%c 更新对话节点结束", "color:#32c",state.items);
let index = state.items.findIndex(
(item) => item.userId === resource.index_name.split("_")[1]
);
@@ -59,13 +60,13 @@ const Talk = {
},
// 新增对话节点
PUSH_TALK_ITEM(state, resource) {
console.log(state)
PUSH_TALK_ITEM (state, resource) {
// console.log(state)
state.items.push(resource);
},
// 移除对话节点
REMOVE_TALK_ITEM(state, index_name) {
REMOVE_TALK_ITEM (state, index_name) {
for (let i in state.items) {
if (state.items[i].index_name === index_name) {
state.items.splice(i, 1);
@@ -84,17 +85,15 @@ const Talk = {
// },
// 更新对话消息
UPDATE_TALK_MESSAGE(state, resource) {
console.log("%c 更新对话消息", "color:green");
console.log("state", state);
console.log("resource", resource);
console.log("%c 更新对话结束", "color:green",state.items);
UPDATE_TALK_MESSAGE (state, resource) {
// console.log("%c 更新对话消息", "color:green");
// console.log("state", state);
// console.log("resource", resource);
// console.log("%c 更新对话结束", "color:green",state.items);
let enableGetTalkList = true
state.items.forEach(item=>{
if(item.userId == resource.index_name.split("_")[1]){
state.items.forEach(item => {
if (item.userId == resource.index_name.split("_")[1]) {
item.unread++;
item.msg_text = resource.msg_text;
item.lastTalkTime = resource.updated_at;
@@ -104,22 +103,22 @@ const Talk = {
}
})
// 循环如果当前用户不在对话记录列表中 就重新请求对话列表接口
enableGetTalkList ? this.commit('getTalkList'):''
enableGetTalkList ? this.commit('getTalkList') : ''
},
// 触发对话列表重新加载
TRIGGER_TALK_ITEMS_LOAD(state, status = false) {
TRIGGER_TALK_ITEMS_LOAD (state, status = false) {
state.heavyLoad = status;
},
SET_TLAK_UNREAD_MESSAGE(state, resource) {
SET_TLAK_UNREAD_MESSAGE (state, resource) {
state.unreadMessage.num++;
state.unreadMessage.nickname = resource.nickname;
state.unreadMessage.content = resource.content;
},
// 清除最后一条未读消息
CLEAR_TLAK_UNREAD_MESSAGE(state) {
CLEAR_TLAK_UNREAD_MESSAGE (state) {
state.unreadMessage = {
num: 0,
nickname: "未知",